So today, your new overall average of OSRS gold damage done becomes 130.5 while it used to be 120 (this factors in the 0s). Now lets compare this to a 5 percent boost in harm: Your precision rate will remain at 80%. Now since every one of those 80 hits will be raised by 5%, the normal damage per successful hit rises to 157.5. Now, we'll include your other 20 0s which you just hit per 100 shots along with your new overall damage per photo is 126. So obviously you'll get a 20% boost in damage rather a 5% but I'm deducting the harm that eagle eye already provides.
Also keep in mind that a chaotic recharge using a combination of tokens and gp costs 20k tokens. I am not sure your current rates but keep in mind that eventually you will achieve floors that provide 20k litres each day. Considering these flooring can take 23-28 minutes, and I doubt you would be able to make 2 mil in this time at frosts, it will become worthwhile to simply use tokens for your repair.
And although you can't currently get that lots of tokens that quickly, remember that there are limited uses to tokens and that there isn't any fluctuation in their value (meaning that the tokens you get now will be well worth the exact same theoretically as those you make when you're 120 Dung). A good analogy would be the notion of saving your effigies till it is possible to do yourself; Either way the ending reward will be the same (Dragonkin Lamp), the only difference is that which you give up in your way to getting there (in this case xp in a variety of skills).
Lets say you make 100 hits at an average of 150 damage per successful hit. We could factor in the increased accuracy of the Crossbow, your precision rate increases to approximately 87% and each of the 7 extra hits you handle will also moderate 150 damage of course. So now, your new overall average of harm done becomes 130.5 while it used to cheap RuneScape Mobile gold be 120 (this factors in the 0s).